![]() The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. They are also, I might add, invariably pre-machine-sentience societies. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe (let alone the reality). In this, the future is a game time is one of the rules. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail victory, to use an unfashionable word. ![]() Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. ![]()
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